Four mobile design games

the eye can be trained.

Bauhaus Suite turns Bauhaus ideas into short, repeatable play: contextual color, harmony construction, gradient order, and geometric action. No loot, no streaks, no noise. Disciplined games with a record of what you solved.

Explore the games How it works

Now on Google Play. iOS coming.

4 Games

Separate mobile titles, one visual language.

No Economy

Progress is practice, not currency.

Artifacts

Every completed session becomes a designed object you can export and keep.

Daily Exercises

Date-seeded exercises in three games. A daily constraint that doesn't touch your record.

01 · Instruments

four ways to read.

Each game is a perceptual instrument built on a single formal idea from the Bauhaus foundation course, repeated until the eye no longer guesses. One reads color in context. One builds harmony. One restores order. One puts the same Bauhaus grammar under arcade pressure.

N°01

the relativist.

Contextual Perception

16 Assignments
N°02

the absolutist.

Color Harmony

20 Assignments
N°03

the gradualist.

Gradient Continuity

81 Assignments
N°04

shape invaders.

Geometric Arcade

4 Workshops + Boss
The Relativist — color matching gameplay screen The Relativist — score reveal with simultaneous contrast strips The Relativist — color theorists studies grid The Relativist — mastery progression screen

N°01

the relativist.

Contextual Perception

A color perception instrument built on simultaneous contrast. One target color, three strips with different surrounding contexts. Each chip is tuned until it visually matches the target — but context deceives. Three strips, one aggregate score: the eye is judged on how it reads color in the field, not in isolation.

Session

16 Assignments

Context Strips

3 Per Assignment

Studies

9 Color Theorists

Platform

iOS & Android

Game-Specific Features
  • Three context strips per assignment, each scored against the same hidden target color — the same apparent match requires different H/S/L values depending on what surrounds it.
  • Nine studies reshape strip backgrounds and chip geometry: Albers, Goethe, Ostwald, Chevreul, Runge, Itten, Hering, Hirschfeld-Mack, Kandinsky.
  • Recalibrate preserves your current edits — failure is iterative, not punitive.
  • Act III may modify one assignment with a rare state: Memory (target fades mid-attempt), Sequential Commit (strips lock in order), or One-pass (single analysis allowed).
  • 16-assignment session resolves into a single archived artifact on completion.
Get it on Google Play App Store — Coming Soon

€2.99 Launch · €3.99 After

The Absolutist — color harmony gameplay screen The Absolutist — score reveal with harmony families The Absolutist — Bauhaus masters studies grid The Absolutist — mastery progression screen

N°02

the absolutist.

Harmony Construction

A color harmony instrument. One locked anchor color, one harmony diagram — complementary, analogous, triadic, split-complementary, or square. Satellite nodes are tuned through direct H/S/L input until the hidden target harmony is matched. Precision is the metric, not speed. The assignment passes or it does not.

Session

20 Assignments

Harmony Families

5 Types

Studies

9 Bauhaus Masters

Platform

iOS & Android

Game-Specific Features
  • Locked anchor plus 1–3 editable satellites laid out on a hidden harmony rule: complementary, analogous, triadic, split-complementary, or square.
  • ANALYZE scores each satellite against its hidden target — pass at 80, with unlimited recalibration that never resets your edits.
  • Nine studies reshape every node and selection ring — the Bayer study locks saturation and lightness, leaving hue as the only player-controlled axis.
  • A hidden hexadic mode unlocks via 5 rapid taps on the gameplay logo: a six-node harmony that lives outside the normal session loop.
  • Each completed 20-assignment session resolves into one generative Bauhaus poster archived as proof of practice.
Get it on Google Play App Store — Coming Soon

€2.99 Launch · €3.99 After

The Gradualist — gradient puzzle gameplay screen The Gradualist — score reveal with efficiency par The Gradualist — Bauhaus figures studies grid The Gradualist — mastery progression screen

N°03

the gradualist.

Gradient Continuity

An authored gradient puzzle instrument. Scrambled fields are restored by sliding whole rows and columns with wraparound motion until they resolve into their exact solved state. No analyze step — the field commits the moment it reads correctly. Efficiency is scored against an authored par. The eye learns to read continuity, not only color.

Studies

9 Bauhaus Figures

Assignments

81 Total

Mechanics

Strip · Linked · Void

Platform

iOS & Android

Game-Specific Features
  • Slide whole rows or columns with visible wraparound — release commits to the nearest cell and the field auto-resolves on exact match.
  • 81 hand-authored assignments organized as 9 constructions of 9 — named for Bauhaus figures: Itten, Albers, Kandinsky, Hartwig, Berger, Peterhans, Meyer, Arndt, Scheper.
  • No timer, no move cap, no fail state — efficiency is scored against an authored par; replays update only when better.
  • Later constructions introduce linked strips, void cells, and 6×6 boards for full-field reading.
  • DARK REGISTER hidden side path — 5 rapid taps on the wordmark enters a 4×4 near-black puzzle that returns you exactly where you left off.
Get it on Google Play App Store — Coming Soon

€2.99 Launch · €3.99 After

Shape Invaders — Bauhaus arcade gameplay screen Shape Invaders — score reveal with workshop progression Shape Invaders — Bauhaus members studies grid Shape Invaders — mastery progression screen

N°04

shape invaders.

Geometric Arcade

A suite extra. A portrait-first geometric shooter built on Bauhaus shape-color grammar, outside the Kandinsky perceptual trilogy. Squares, circles, and triangles are not cosmetic — they define enemy behavior, projectile logic, and weapon states. A triangular ship moves through four workshops and a generative boss, managing positional risk in a danger zone that rewards aggression and punishes recklessness. Shape is the rule language.

Campaign

4 Workshops + Boss

Assignments

16 + GESAMTKUNSTWERK

Studies

9 Bauhaus Members

Platform

iOS & Android

Game-Specific Features
  • Delta-drag movement and hold-to-fire — no separate dodge, aim, or reload. Shape is the rule language: red squares, blue circles, yellow triangles each behave differently.
  • Four workshops × four assignments build into the generative GESAMTKUNSTWERK boss, whose top-layer shape determines its current attack pattern.
  • Two-slot weapon modifier limit — collecting a third type triggers Triadic Synthesis: both effects collapse, the screen flashes, one life is restored.
  • The danger zone near the top doubles ship speed and fire rate and lifts drop rate from 8% to 30% — aggressive positioning trades reaction time for offensive output.
  • Nine studies recolor the entire formal system; four hidden mechanics (Let Them Land, Pacifist Ceasefire, Gropius Mode, the 1978 secret level) and a DESCEND DEEPER loop on boss defeat.
Get it on Google Play App Store — Coming Soon

€2.99 Launch · €3.99 After

In visual perception a color is almost never seen as it really is — as it physically is. This fact makes color the most relative medium in art.
Josef Albers — The Relativist
Color is a power which directly influences the soul. Color is the keyboard, the eyes are the hammers, the soul is the piano with many strings.
Wassily Kandinsky — The Absolutist
The square is red, the triangle is yellow, the circle is blue.
Wassily Kandinsky — Shape Invaders
Color is life; for a world without color appears to us as dead. Colors are primordial ideas, children of the aboriginal colorless light and its counterpart, colorless darkness.
Johannes Itten — The Gradualist

02 · Systems

more than four games.

The suite is built on a small set of disciplined systems: proof objects, named studies, a five-rank ladder, daily constraints. Each session becomes a record. Each record becomes a measure.

Suite Logic

systems
with purpose.

Play produces more than a score. Each session becomes a readable object: a poster, a grid, a solved field, or a run record shaped by what happened.

01

proof objects.

Every completed session, run, or assignment becomes a designed artifact: a visual summary shaped by the play itself.

Absolutist
Poster
Relativist
Grid Card
Gradualist
Solved Field
Shape Invaders
Run Poster
02

measured practice.

Mastery grows from archived performance, consistency, completion volume, and the records you build over time.

Ranks
I–V
Signals
Volume / Performance / Consistency
Surface
Rank + Record
Threshold
Pass at 80
03

daily constraints.

Daily exercises add one date-seeded constraint set to The Relativist, The Absolutist, and The Gradualist for a focused return session.

Atoms
64 Total
Dimensions
Perception / Method / Field
Cadence
One per day
Excluded
Shape Invaders

Studies

new ways
to see.

Studies unlock through play and change the visual conditions of each game. Some shift color behavior. Some alter geometry. Some reframe the field through the visual system of a named Bauhaus figure.

Tap any name for context.

Core Trio Foundation

/ /


The shared studies set the suite’s grammar: color contrast, contextual perception, and shape–color correspondence. They are the base vocabulary behind the four games.

The Relativist Context

/ / / / /


These studies change how a target color behaves against its surroundings. The problem stays perceptual: the same value can read differently when the field changes.

The Absolutist Harmony

/ / / / /


Studies alter the harmony construction system: wheel marks, node shapes, diagrams, and input logic. The task remains exact, but the visual language changes.

The Gradualist Order

/ / / / /


These studies are authored puzzle progressions. Each one changes the structure of the field and asks the player to restore continuity through a different rule set.

Shape Invaders Arcade Grammar

/ / / / /


Studies remap the run’s palette and visual syntax without becoming decorative skins. They change the arcade surface while keeping the Bauhaus shape grammar intact.

Mastery

your work,
kept visible.

Mastery is a quiet archive of practice. It tracks rank, consistency, completion, and the records you make.

Rank Ladder

  1. I Vorkurs Foundation
  2. II Lehrling Apprentice
  3. III Geselle Journeyman
  4. IV Jungmeister Young Master
  5. V Meister Master

Record Surface

The record wall gathers the artifacts you create: harmony posters, color grids, solved fields, and run-stat posters. Progress has a visual consequence.

Daily Exercises

one day,
three constraints.

Each day seeds three exercises across The Relativist, The Absolutist, and The Gradualist. One Atom, one Method, and one Field constraint. The exercise is deterministic by local date and saved to its own ledger.

64 atoms · 3 dimensions · 3 games

TODAY SUN 26 Direct · Patient · Complementary After Itten & Chevreul BEGIN
25 SAT Vanishing · Sequential · Analogous After Albers, Schlemmer & Chevreul 91% Harmonic
24 FRI Memory · Once · Triadic After Albers, Albers, Goethe & Itten 98% Absolute
23 THU Blind · Reverse · Shadow After Moholy-Nagy, Klee & Klee 62% Dissonant
22 WED Subtraction · Still · Square After Albers, Itten & Goethe 82% Calibrated

The List

four instruments.
one visual suite.

Made for the eye that wants to be trained. Color theory, formal puzzles, arcade pressure — and a record of every session.