proof objects.
Every completed session, run, or assignment becomes a designed artifact: a visual summary shaped by the play itself.
- Absolutist
- Poster
- Relativist
- Grid Card
- Gradualist
- Solved Field
- Shape Invaders
- Run Poster
Four mobile design games
Bauhaus Suite turns Bauhaus ideas into short, repeatable play: contextual color, harmony construction, gradient order, and geometric action. No loot, no streaks, no noise. Disciplined games with a record of what you solved.
Now on Google Play. iOS coming.
4 Games
Separate mobile titles, one visual language.
No Economy
Progress is practice, not currency.
Artifacts
Every completed session becomes a designed object you can export and keep.
Daily Exercises
Date-seeded exercises in three games. A daily constraint that doesn't touch your record.
01 · Instruments
Each game is a perceptual instrument built on a single formal idea from the Bauhaus foundation course, repeated until the eye no longer guesses. One reads color in context. One builds harmony. One restores order. One puts the same Bauhaus grammar under arcade pressure.
Contextual Perception
N°02Color Harmony
N°03Gradient Continuity
N°04Geometric Arcade
N°01
Contextual Perception
A color perception instrument built on simultaneous contrast. One target color, three strips with different surrounding contexts. Each chip is tuned until it visually matches the target — but context deceives. Three strips, one aggregate score: the eye is judged on how it reads color in the field, not in isolation.
Session
16 Assignments
Context Strips
3 Per Assignment
Studies
9 Color Theorists
Platform
iOS & Android
€2.99 Launch · €3.99 After
N°02
Harmony Construction
A color harmony instrument. One locked anchor color, one harmony diagram — complementary, analogous, triadic, split-complementary, or square. Satellite nodes are tuned through direct H/S/L input until the hidden target harmony is matched. Precision is the metric, not speed. The assignment passes or it does not.
Session
20 Assignments
Harmony Families
5 Types
Studies
9 Bauhaus Masters
Platform
iOS & Android
€2.99 Launch · €3.99 After
N°03
Gradient Continuity
An authored gradient puzzle instrument. Scrambled fields are restored by sliding whole rows and columns with wraparound motion until they resolve into their exact solved state. No analyze step — the field commits the moment it reads correctly. Efficiency is scored against an authored par. The eye learns to read continuity, not only color.
Studies
9 Bauhaus Figures
Assignments
81 Total
Mechanics
Strip · Linked · Void
Platform
iOS & Android
€2.99 Launch · €3.99 After
N°04
Geometric Arcade
A suite extra. A portrait-first geometric shooter built on Bauhaus shape-color grammar, outside the Kandinsky perceptual trilogy. Squares, circles, and triangles are not cosmetic — they define enemy behavior, projectile logic, and weapon states. A triangular ship moves through four workshops and a generative boss, managing positional risk in a danger zone that rewards aggression and punishes recklessness. Shape is the rule language.
Campaign
4 Workshops + Boss
Assignments
16 + GESAMTKUNSTWERK
Studies
9 Bauhaus Members
Platform
iOS & Android
€2.99 Launch · €3.99 After
In visual perception a color is almost never seen as it really is — as it physically is. This fact makes color the most relative medium in art.Josef Albers — The Relativist
Color is a power which directly influences the soul. Color is the keyboard, the eyes are the hammers, the soul is the piano with many strings.Wassily Kandinsky — The Absolutist
The square is red, the triangle is yellow, the circle is blue.Wassily Kandinsky — Shape Invaders
Color is life; for a world without color appears to us as dead. Colors are primordial ideas, children of the aboriginal colorless light and its counterpart, colorless darkness.Johannes Itten — The Gradualist
02 · Systems
The suite is built on a small set of disciplined systems: proof objects, named studies, a five-rank ladder, daily constraints. Each session becomes a record. Each record becomes a measure.
Suite Logic
Play produces more than a score. Each session becomes a readable object: a poster, a grid, a solved field, or a run record shaped by what happened.
Every completed session, run, or assignment becomes a designed artifact: a visual summary shaped by the play itself.
Mastery grows from archived performance, consistency, completion volume, and the records you build over time.
Daily exercises add one date-seeded constraint set to The Relativist, The Absolutist, and The Gradualist for a focused return session.
Studies
Studies unlock through play and change the visual conditions of each game. Some shift color behavior. Some alter geometry. Some reframe the field through the visual system of a named Bauhaus figure.
Tap any name for context.
/ /
The shared studies set the suite’s grammar: color contrast, contextual perception, and shape–color correspondence. They are the base vocabulary behind the four games.
/ / / / /
These studies change how a target color behaves against its surroundings. The problem stays perceptual: the same value can read differently when the field changes.
/ / / / /
Studies alter the harmony construction system: wheel marks, node shapes, diagrams, and input logic. The task remains exact, but the visual language changes.
/ / / / /
These studies are authored puzzle progressions. Each one changes the structure of the field and asks the player to restore continuity through a different rule set.
/ / / / /
Studies remap the run’s palette and visual syntax without becoming decorative skins. They change the arcade surface while keeping the Bauhaus shape grammar intact.
Mastery
Mastery is a quiet archive of practice. It tracks rank, consistency, completion, and the records you make.
Rank Ladder
Record Surface
The record wall gathers the artifacts you create: harmony posters, color grids, solved fields, and run-stat posters. Progress has a visual consequence.
Daily Exercises
Each day seeds three exercises across The Relativist, The Absolutist, and The Gradualist. One Atom, one Method, and one Field constraint. The exercise is deterministic by local date and saved to its own ledger.
64 atoms · 3 dimensions · 3 games
The List
Made for the eye that wants to be trained. Color theory, formal puzzles, arcade pressure — and a record of every session.